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Might and Magic 7: For Blood & Honor | 
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| From: 3DO Category: Video Games
List Price: $19.99 Buy Used: $6.64 You Save: $13.35 (67%)
New (8) Used (15) from $6.64
Rating: 28 reviews Sales Rank: 7600
Format: Cd-rom Platforms: Windows 98, Windows 2000, Windows Me, Windows 95 Genre: role_playing_games ESRB: Teen Media: CD-ROM Age: 12 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 1 Dimensions (in): 9.4 x 7.8 x 1.4
Model: 5034-01-005 UPC: 790561503415 EAN: 0790561503415 ASIN: B00001ZT7T
Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Amazon.com Review The Might & Magic series of role-playing games has been around for a long time with good reason--they are extremely addictive. Few other games in this crowded genre give players so much to do at all times, and it is this never-ending saga of questing that has always let players forgive the series' repetitive gameplay and drab graphics. Might & Magic VII: For Blood and Honor unfortunately suffers from both of those faults, but that's almost to be expected given the game's enormous scope, vast environments, and dozens of miniquests. The entire game world is rendered in 3-D, giving players hills to climb (or eventually fly over), valleys to cross, and canyons full of traps to traverse. Combat can be a little boring, consisting mainly of shooting enemies or casting spells from a distance, but in the end the richness of the game universe won us over. We sat mesmerized for weeks, looking for new weapons, searching for better spells, or just seeing how powerful our characters could get. We even spent countless hours in the game's many taverns playing ArcoMage, a card battle game where the object is to use the abilities of your cards to destroy your opponent's tower. ArcoMage is like a microcosm of Might & Magic VII in that you sit there bleary eyed at 4 a.m. wondering how something with such simplistic gameplay mechanics could possibly be so addictive. We don't care how they did it; all we know is that we have to get back to Might & Magic VII for a few more hours of exploration, questing, and unadulterated role-playing fun. --T. Byrl Baker Pros: - Enormous game world to explore
- Hundreds of items, spells, and weapons to collect and compare
- The ArcoMage minigame is a nice addition to an already compelling game
Cons: - Shallow, repetitive gameplay (especially the combat)
- Bad graphics
Amazon.com Product Description Guide the actions of swordsmen, thieves, archers, and sorcerers. Explore the land, sea, and underground caverns in search of treasure and glory. Begin with basic skills and experience and gain personal abilities, artifacts, and knowledge.
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| Customer Reviews: Read 23 more reviews...
5 stars for the music alone! Incredible compositions! August 18, 2008 I really only played this game for 4-5 hours back when I first bought it years and years ago. Ever since then, I've kept the 2nd CD handy for my listening pleasure. It's great to sleep to, great to relax to when you're doing anything from chillin' out to working on the computer, etc. It's very, very well-composed. It blends so many various musical elements that I haven't heard blended as such before. So many themes can be heard throughout... elements of Irish, Scottish, classical/baroque, and just full-on ambience with the use of voices and many, many instruments. One of my favorite tunes on here starts with a very intriguingly haunting chromatic piano part with overlayed violin and cello's coming in with a beautiful minor progression that sounds like it shouldn't fit but absolutely does. The result is a disorientingly beautiful piece of music that builds into a grand change fit for a great movie (ala Braveheart).
An audiophile will hear that the instruments are obviously synth-created but the samples sound great and real enough to more than get the job done. This is great music to get lost in. There's depth to the compositions and many layers to pick out during any given passage most of the time. The usage of the instruments isn't repetitive, either. Sometimes, the drums have a very wet reverb applied to them and certain instruments sound as though they're recorded dynamically with different mic positions in different rooms.
So... from what little I played the game, it was fun but the 5 star rating comes from me rating this game SOLELY on the listening enjoyment of the music! I've had this game for somewhere from 8-10 years if I'm not mistaking and even at this very moment, I'm enjoying the music even MORE than I have before. Definitely worth it just for the music alone!
Another Great One March 22, 2007 I've always loved the Might & Magic series and this one is no exception. I love first person, turn-based-party games. I have been dumb enough to periodically waste money on some of the various third person games out there like Baldur's Gate and Neverwinter Nights, but I hate third person and cannot get into it at all. Might & Magic does not have that problem.
This game, along with MM-6 and MM-8 are pretty much in the same format with a few tweaks. That is fine with me. I have become so engrossed it them that I have played all three of them at least three times each. There is no other game that even comes close.
Despite the crudeness factor, I love the graphics. The spell system is just right, and I don't mind all the monster bashing. The story kept me engaged each time I played, even knowing the outcome the second and third time around.
I just wish someone would continue the series in the same format with maybe 3-D graphics but the same game play and all the rest. I give a hats off to the Might & Magic Tribute people who are doing it on their own, since no company seems interested in doing it.
Highly recommended.
Overall a great game August 26, 2006 1 out of 1 found this review helpful
M&M7 was one of the first RPG games I really got into. I tried Baldur's Gate and some others but didn't like them very much. This one was relatively easy to learn and fun to play. After playing some of the others in this series, this is my favorite. One advantage of 7 over 6 (which is my second fav) is the fact the you can keep better track of where teachers are located by scrolling over the map. I resorted to printing out lists of where everyone was in 6. The game is a bit long, but I like the way you have to chose between good and evil. Overall I think it is a great game!
4 Stars and I'm just out of the starting gate............... November 4, 2005 I'm giving this game 4 Stars out of the "gate" because it's pretty much just like "M&M 6" and that's definitely a good thing. M&M 6 in my opinion is one the the best in the series and so far 7 has got me wanting to continue more of the late night session i spent with it's predicessor. Oh, and by the way, if you are having trouble getting this game to run,read on a few reviews down,( if you are reading the reviews in order of the 'date reviewed') you'll see a very simple solution shared by one of the reviewer's that works. Fret not,the game does run on XP,you'll just have to have a little 'Know How' and a little patience.-----Darvius7
Review and XP help June 28, 2005 7 out of 8 found this review helpful
I've always enjoyed the M&M games, beginning to end. Yes, the graphics are outdated, but I place gameplay far above aesthetics. Consider this: I just completed Elder Scrolls III: Morrowind, which has GORGEOUS graphics. The same day I finished Morrowind, I installed M&M7 and have been playing it non-stop over the last week, and I am now 3 quests short of completing every neutral/light quest in the entire game. I love it, and next I'm installing the next game in the series and doing the same thing.
On the subject of it working in XP, ignore the warnings of DirectX, and switch the graphic rendering from hardware to software when you first try to load the game. (If you already tried to load the game and picked hardware, run the configuration executable from the M&M7 folder (use 'My Computer'), which should be in C drive, 'Program Files' folder, then the '3D0' folder, and choose software rendering. Next create a new shortcut on your desktop by right clicking on desktop, highlighting the 'new' sub-menu, then choosing 'create new shortcut' and point the shortcut at the MM7 executable in the MM7 folder. Worked for XP Professional, should work for you.
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