Might and Magic: Millennium Edition | 
enlarge
| From: The 3DO Company Category: Video Games
Buy New: $39.90
New (2) Used (7) from $18.50
Rating: 15 reviews Sales Rank: 18977
Format: Cd-rom Platforms: Windows 98, Windows 2000, Windows Me, Windows 95 Genre: role_playing_games ESRB: Teen Media: CD-ROM Edition: Millennium Age: 12 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 0.8 Dimensions (in): 9.5 x 7.9 x 2.1
Model: 2023985 UPC: 790561506010 EAN: 0790561506010 ASIN: B00002EIX4
Availability: Usually ships in 1-2 business days
| |
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Amazon.com Review With 3DO's Might and Magic Millennium Collection, role-playing fans get four complete versions of one of the best systems around. This special bundle pack includes The Mandate of Heaven (from Might and Magic VI), Blood and Honor (from Might and Magic VII), and two old-school DOS versions: Swords of Xeen and World of Xeen. This package deal represents hundreds of hours of game play, in which you control the fortunes of a group of four adventurers as they complete quests, learn skills, and vanquish ever more powerful foes. Instead of enclosing four bulky manuals, 3DO includes them on the installation CDs, along with Adobe Acrobat Reader to access them. You also get quick reference guides, hints, and walk-throughs to print out with your manuals. While Might and Magic purists will want to start the fun with Swords of Xeen and World of Xeen to achieve that special retro feeling (colorful DOS interface, pixilated images, plinky MIDI music), most gamers should dive straight into The Mandate of Heaven, then Blood and Honor. As in all good RPGs, you start out with next to nothing, and before you head off to tackle ultimate evil, you've got to equip, train, and season your warrior, archer, cleric, and sorcerer characters. In both versions, character building is robust, with lots of choices for individualizing your group. In Mandate of Heaven, you're tackling ultimate evil in the form of the Temple of Baa, a doomsday cult from the void. In Blood and Honor, you have to investigate the appearance of strange sea monsters with legendary relics. The detail and potential of your adventures in these games (even the DOS versions!) is awesome, and you may find yourself lost in the worlds of Might and Magic well into the next millennium. --Therese Littleton
Amazon.com Product Description This package combines four great games: Might and Magic IV, V, VI, and VII. Take on fearsome monsters and beasts as you complete hundreds of quests and become totally immersed in this fantasy world. Strategy guides with 500 pages of tips, hints, and walk-throughs are included.
|
| Customer Reviews: Read 10 more reviews...
awesomeness July 25, 2008 GREAT set of games. some old school RPG oblivion type stuff right here. bad graphics and all
For the "Classic" RPG players ONLY !!! September 11, 2005 1 out of 1 found this review helpful
If you are the type of gamer who enjoys playing (RPG'S)based on a lot of skill,magic and other 'stat' building elements,then this collection of games are right up your alley.These are the (GEMS) of the RPG world.For those of you new to the M&M games, don't worry, there's plenty of enjoyment for newbies and Role-Playing Vets alike. If you are the type of gamer who is hung up on (Hollywood)type graphics and games with scripted stories(you know,the games that let you play for about 45 minutes while the cutscenes playout the other(20 or so)hours of the game,then you probably won't enjoy these as much as someone who likes to accually like to use thier brain(no offense, but you know who you are)when getting into a good o'le fashioned DUNGEON CRAWLER. A Must Buy for COLLECTERS and RPG PURISTS!!!!A+++++++++ Darvius7
You can play with windows xp February 6, 2005 7 out of 7 found this review helpful
I bought this game orginally when I had a Windows 98 computer. Last year I decided to pull it out and play it again, only this time I had a Windows XP computer. At first it would install 6 and 7 but I could not play them. I figured it had something to do with compatibilty, so after playing around a bit I changed (in the program folder) all the .exe files to run in compatilbilty mode for windows 98. IT WORKS GREAT! Side note: Last week I was playing around with MM8 and discovered that you have to start this from the cd and in compatibilty mode to work properly. If you have questions you can always let me know and I can try to help a fellow gamer out. [...]
My favorite RPG August 5, 2004 6 out of 6 found this review helpful
I love this game, way more than I liked newer games with better graphics, like Diablo or Baldur's Gate (even though I did like Diablo and Baldur's Gate). What's so special about it?
1) In other games, I sometimes felt as if I were slogging through a level. In MM6, something is always happening. One goes up in level quite often, so there are new spells or better skills or new weapons or more armor or some goodie or the other every time you turn around. Most of the monsters have a least a couple of goldpieces, so nearly every critter killed gives you something. This makes the game very addictive -- just get one more level, and you can get that skill you want; just kill five more monsters and you can afford that armor. What? It's 4 a.m.?
2) One can play battles in real time or in turn-based mode. I have truly miserable hand-eye coordination, and many video games are simply too hard for me and thus not fun. This game lets the dexterous play in real time, but the turn-based option lets those of us who are nondexterous play, too. I wish every game had a turn-based option! Also in this vein, you use your characters' skills to attack monsters, not your own, so you don't have to line up a blow with a sword or an arrow from a bow or a fireball from a wizard -- you just tell your charcters whom you want them to attack, and they figure it out. You figure the strategy; your characters handle the hand-eye coordination. That's why they're the adventurers, and you're sitting at a computer. :-)
3) The party is large enough that one gets to take advantage of several different types of skills -- you can have a fighter, a mage, a cleric, AND an archer -- but they move as a unit, so the game doesn't descend into the chaos that some other RPG's do.
4) Many recent RPG's seem to be so concerned with realism that they've sacrificed gameplay -- just as one example, I've played RPG's where archers are always having to run back to town to buy more arrows, even if they buy 500 at a time. In MM6, there's some concern with realism but more concern with gameplay. If you have a bow, it's assumed that you have arrows to go with it -- you never have to buy any. There are some space limitations, but no weight limitations, so if it fits in your space allotment, you can carry it.
5) The Mandate Mania website (run by a fan, not the official site) is one of the most helpful game websites I've ever seen. They give LOTS of information, and it's very well organized.
6) I could go on and on, but this is long enough. :-) The game is fun and charming, reasonably easy without being dull, and has lots of skills, quests, places, and items.
Review for Might and Magic VI - The Mandate of Heaven June 19, 2003 3 out of 3 found this review helpful
MMVI is one of the best RPGs available. I like it better than the flashy new ones, because it runs smoothly, the text-size is not displayed in tiny microfont, the game is long, and for many other reasons. It is not over-complicated, and it is generally very fun to play. The story is intriguing and complex, and will keep you interested. The dungeons and caves are surprisingly large and not easy to negotiate. The countless enemies are very challenging to beat, and the Overworld is gigantic.
|
|
|