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Asheron's Call | 
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| From: Microsoft Category: Video Games
Buy Used: $1.29
New (2) Used (15) from $1.29
Rating: 98 reviews Sales Rank: 21627
Format: Cd-rom Platforms: Windows 98, Windows Me, Windows 95 Genre: role_playing_games ESRB: Teen Media: CD-ROM Age: 12 - 20 years Operating System: Windows 95 Shipping Weight (lbs): 0.9 Dimensions (in): 10.4 x 8.7 x 2
Model: 895-00002 UPC: 093007466900 EAN: 0093007466900 ASIN: B00002NDSI
Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available
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| Editorial Reviews:
Amazon.com Review In a land overrun with monsters and villains, the mighty wizard Asheron has sent out a call to the bravest warriors and spell casters to return to the land of Dereth via magic portals. You and thousands of other Internet-connected players assume these adventurers in Asheron's Call. Unlike other massively multiplayer online role-playing games (or MMORPG, if you prefer), Asheron's Call takes a more holistic approach to game design. In the arena of character generation, rather than simply choosing a character class such as warrior or wizard, characters are designed based on the spending of skill points. If you want to play as a wizard that also dabbles in swordplay, Asheron's Call lets you make that decision. And unlike other MMORPGs available today, Asheron's Call offers a seamless world that avoids the lengthy halts whenever an entire new area is downloaded to the player's local computer. The game achieves this by performing constant smaller downloads behind the scenes. The only noticeable load times occur when you actually delve into a dungeon. These and other innovations--such as an intriguing combat system that involves choosing specific hit locations (which vary from opponent to opponent), a multicomponent spell fabrication system, and extensive character appearance possibilities numbering in the hundreds--make Asheron's Call an enjoyable and new experience for all. One specific innovation merits special mention--the practice of allegiances. Any MMOPRG will be a bit confusing to new players upon their arrival, regardless of whether they have played games of this genre or not. Usually, with polite persistence, new players can discover what they need to know from the more experienced players. Asheron's Call has taken this fact of virtual life and incorporated it into the game through allegiances. An established character will offer to become a "patron" of another, resulting in a formal relationship in which the elder gives assistance, and perhaps some equipment, while the "vassal" is obligated to perform certain services. The vassal can in turn become a patron down the road, thus bringing a full feudal flavor to the game. Depending on the number of vassals a patron has, he or she can even gain title and access to equipment he or she could not have had otherwise. This means a multitude of players will look to assist new arrivals, and, as either side can end the allegiance, be responsible to uphold their ends of the bargain. Oddly, unlike in other MMORPGs, your sword and sorcery alter ego on Dereth must be human (though you may select from three different ethnicities). For those wishing to play elves or ogres, other games of this genre are better suited. Again we see this lack of diversity in character roles. While you can spend character points to increase skills typical for rogues, warriors, priests, or wizards, these are the limit of your choices. Those who wish to assume the role of other fantasy staples, such as that of a necromancer or bard, need to look elsewhere. But for those who prefer in-depth detail over archetypal breadth, or for those who don't care and just like the idea of adventuring in a world with thousands of other online colleagues, Asheron's Call is a call worth answering. --Brus Wasson
Amazon.com Product Description Asheron's Call is an online-only role-playing game that immerses players in an original fantasy world, where they must choose to compete or cooperate with thousands of other players. Players can create characters that are truly unique with extensive combinations of visual appearance, attributes, and skill sets. A detailed and extensive system of allegiance facilitates a dimension of social game play never before experienced in a computer game. The online nature of this game provides the ability to create an evolving and dynamic adventure inside a persistent universe. The game will never be solved because there will always be more areas to explore and more quests to complete! NOTE:Gaming Zone membership is required to set your Asheron's Call account. A monthly service charge is applicable after your trial period ends. Zone Membership is subject to the terms of the Zone License agreement.
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| Customer Reviews: Read 93 more reviews...
Update - 2007 January 2, 2007 Yes, the person who wrote the "stay away" was absolutely on the mark in the year 2000.
Seven years later its really has grown and is quite the game, content is added every month (do the math 12 world updates * 7 years).
The game has seen 2 major revisions (the latest is Throne of desitny) which had a major graphic upgrade.
I started playing in the year 2000, and after 7 years of playing, I think the game has never been better.
Love Hate Relationship with this Game August 1, 2005 4 out of 4 found this review helpful
Having never played a MMORPG before Asheron's Call, I was floored by the immensity of the world and the depth of things to do. I subscribed to the game in early 2000, and other than a few months away from time to time, finally official unsubscribed at the release of AC's 2nd expansion pack, Throne of Destiny, this past month.
I spent 5 years of my life spent playing Asheron's Call, investing 5-10 hours a week. I have tried many RPGs since, but nothing has hooked me like AC did.
Unfortunately, my experience with AC was dysfunctional at best. The first year was amazing. I met many friends, and had a blast exploring. After 2 months I realized that my level 13 swordsman (without any magic) could barely hold his own against even the weakest of mobs, so I re-rolled. I created a spearman on a whim, and went to the packed Mossie Fort to level. It was there that I met Corrozus, my soon to be good friend and patron. Every night for a year we played together...laughed together, struggled together and leveled together. Everything that Dereth had to offer was explored by our ever-increasing alliance.
I was a level 31 plinking away at Granite Golems in the Dires with my spearman the day that Turbine introduced the first wave of mobs that became the first chain on a link that lead to the ultimate death of the game. They were acid wielding, shield carrying skeletons, and my character couldn't touch them. In fact the mobs were so difficult that I heard rumors that players were now re-rolling en masse to create characters with Life Magic.
As anyone who has played AC knows, Life Magic was broken from the start, and it took a while for the player base to learn this, but once we did, the game became a mere shell. Soon, uber characters abounded, and friends we once played with daily went off to level up their new uber toons. It seemed almost overnight everyone was level 50 killing Olthoi and Lugies in XP leveling dungeons while friendships and allegiance began to crumble.
It was at this point that the original devs left, and the new team not only continued to allow life magic to remain unbalanced, but they built virtually all content around it. It was at this time that I began to dislike the game I once loved. I had few friends that weren't uber-focused. Allegiances became quest oriented as opposed to exploration oriented. And the devs catered to the elite players and ignored the average game player.
Housing came and went, and I quit and re-subscribed several times. My playing time decreased severely to the point were I might log on once a week to seem no one from our allegiance on.
Asheron's Call, it could be said, died a premature death because it listened to the 1% gamers who lived online. AC kept feeding the game XP and loot to keep them happy, and soon even a newbie couldn't step a few clicks outside of town without running into a level 79 mob.
The Throne of Destiny expansion pack is more of the same. The game is all but dead, and simply exists to pull in funds to support Turbine's up and coming releases, D&D Online, and Middle Earth. I won't be trying either. Just like a bad relationship, my time with Turbine is over and I want my 5 years back.
Its a bunch of fun. July 27, 2003 2 out of 4 found this review helpful
This is game is pure fun. Its addictive. Im not writing much because i just got odne writing why not to buy ac2. Not kidding. Look for my other post for alot of info on ac1. Its under ac2 reveiws. Name -- doesn't cut it -- AC1 has alot of landscpae, lvls, ppl, skills, and jsut alot of other things, tkae my word for it, ITS AN AWSOME GAME.
Greatest RPG on the Market June 30, 2003 1 out of 4 found this review helpful
This is the best game I have ever played. It never gets old, because it changes every month. I highly recommend this game.
Asheron's Call, the Greatest MMORPG in Existence April 6, 2003 2 out of 3 found this review helpful
Still alive and well, AC has some life in it. I've played since release and love it more today than I did then. Sure theres a monthly fee, but the game gets new monsters, quests, items, game systems, etc. EVERY month. For many there is no need for another game to play! So that a flat rate there, $ for all your computer gaming for a year! Tis an incredible deal. The above reviews are very old, cheaters have been removed. Wonderful third party applications have been added that enhances the game, allowing one to chat on IRC while in-game, control Winamp while in-game, etc. These fall under the plug-in Platform "Decal", found on Sourceforge. Balance has returned to Asheron's Call, some will always do better at some monsters than others, its the advantages of that class. But thats just it! These days if ya don't like how you've done your char, you can make some adjustments via new quests. The skill system of Asheron's Call is of untold beauty and far out does any other game in existence, especially Ever Quest or Asheron's Call 2. AC is a very social game, allegiances take care of their own and will help many a newbie. However, one can survive very well as a soloer, I am kinda a mixture of both. Theres puzzles, tons of quests, PKing (by choice), Trading (an unimaginably dynamic economy), and so soo much more...
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