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Might and Magic 9 | 
enlarge | From: The 3DO Company Category: Video Games
List Price: $39.95 Buy New: $3.99 You Save: $35.96 (90%)
New (11) Used (6) from $2.74
Rating: 35 reviews Sales Rank: 12604
Format: Cd-rom Platforms: Windows 98, Windows Me, Windows 95 Genre: role_playing_games ESRB: Teen Media: CD-ROM Age: 12 - 20 years Operating System: Windows 95 Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.3 x 1.3
MPN: 2202929 UPC: 790561530411 EAN: 0790561530411 ASIN: B00005YWFY
Release Date: March 29, 2002 Availability: Usually ships in 1-2 business days
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| Features:
| • | All New Adventure..Completely 3D Product Information The adventure begins when you and your shipwrecked party meet a strange woman onthe Isle of Ashes in the middle of the Verhoffin Sea. She tells you of thebloodthirsty Beldonian Horde that is poised to invade your homeland of Chedian.Your destiny starts to unfold when she explains that you are the only chance forthe land’s survival, a |
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| Editorial Reviews:
Product Description The adventure begins when you and your shipwrecked party meet a strange woman on the Isle of Ashes in the middle of the Verhoffin Sea. The fate of the world rests in your hands. All new adventure - completely 3D!
Amazon.com Product Description Explore an all-new 3-D universe filled with richly detailed castles, dark foreboding dungeons, lush outdoor environments, and more. Create a party of four main characters, and hire nonplayer characters to aid you in your quest to save your home, the peaceful land of Chedian, from the bloodthirsty Beldonian Horde.
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| Customer Reviews: Read 30 more reviews...
what's going on? October 7, 2006 I've had to come online to double check I had the right game - I thought maybe I'd learnt my roman numerals wrong or this was a counterfit version - I say this because when I started playing this game I immediately thought OH no, I've got the earliest version of MM not the latest!! I loved MM6 and 7, the inventory was great and the graphics while not the flashest were enjoyable, and the layout easy to use, like mixing potions and using the maps. This game is seriously limited - it's like everything you could do has been taken away. On top of that it glitches out left right and center. I'm bummed, I was looking forward to getting stuck into a new game and I've been landed with this budget junk. You'd be better off to drag out the old MM games and play them than put time and moneyt into this.
What an Amazing Game! February 8, 2005 3 out of 3 found this review helpful
Unlike most people on this site I think that MM9 is the best RPG I have ever played. The reason I think there are a lot of bad reviews is because it is very different from the other versions of Might and Magic and the long time players of might and magic are too lazy to get use to the new game. I admit, at first I didn't like this game very much, but then after a month a played it again and kept playing until I beat it. The graphics are not the best, but they're not bad. What makes the game great though is the quests. They are so fun to do, much funner than other RPGs (i.e. Morrowind). So, in conclusion, I would strongly recommend this game to anyone with enough patience to really get into this game.
Huge Disappointment August 18, 2003 5 out of 5 found this review helpful
I bought this game over a year ago, and was very much looking forward to it. I loved Might and Magic 6-8 and played each one all the way through (some more than once). I liked the gameplay, the graphics were (at the time at least) pretty good, and most of all they had good stories to them. I had been hearing how 3DO was planning major improvements for MM9, so I had high hopes for this one too. Then I played it, and what a let down. I really tried to like this game, but just couldn't. I played it on and off for a little less than a month and have not bothered with it since. The graphics, even though there is a new engine, are really quite bad compared to other games in its class (things are much to angular). The NPC's are downright aweful looking. The story did not intitally make a lot of sense to me and didn't seem at all compelling or interesting (and I think this is really key to a good RPG). In my humble opinion, this is the worst of the Might and Magic lot (at least since 6 came out). I'd avoid this one. Go pick up Neverwinter Nights if you want a really interesting PC RPG. If you're looking a good console RPG try Arc the Lad: Twilight of the Spirits for Playstation 2.
Might & Magic IX. . . May 4, 2003 16 out of 16 found this review helpful
Facing the facts, 3DO should have switched to a full 3-D engine long ago where its yMight & Magicy RPG franchise is concerned, but, for some reason, that didnyt happen until 2002ys yMight & Magic IX.y The gameys new facelift, though, is anything but pretty, and youyll immediately feel like you just entered the magical world of Polygon. Thatys not to say the graphics donyt have their moments (certain environments look better than others, and certain NPCs or enemies do likewise), but it all looks very much like something you could have been playing in 1998. But, of course, graphics donyt make the game, and for those who can look past the graphical problems of IX, thereys some decent adventuring to be done y primarily if youyre a fan of the past few yMight & Magicy games (which all have a distinctive style of gameplay, for better or worse).
The storyline in IX is a bit on the soft and ridiculous side, but it works, and at least itys not as cut-and-dry as ykill the Dark Lord, save the universe.y It is your job to unite the six clans of the realm in order to face the looming threat imposed by an Attila-like figure who seeks to conquer the land. Odd twists of fate abound, uniting you with your enemies, and ultimately pit you against the gods themselves. To win the day, you must assemble a party of four adventurers (picking from only two initial classes y warrior or magician), and venture into the fantasy landscape. Customizing your party isnyt half as fun as it was in earlier incarnations of yMight & Magic,y and gives you far fewer options than the last installment in the series y which poses the obvious question: shouldnyt a sequel outdo its forebears? Only four races are available to you (human, elf, dwarf, or half-orc), and the portrait selection is limited to two generic faces per race, and two more per sex. You can customize your characterys voice, but that ultimately boils down to choosing the voiceover that least annoys you. And, of course, you tweak a few stats and traits, but they too are few. Donyt expect the kind of roleplaying youyd get from yIcewind Daley or yMorrowindy here. When you have assembled your party, the story begins. The game plays essentially the same as previous entries in the series: combat is an optional real-time or turn-based affair, and you visit various provinces and cities seeking quests that can transform your humble fighter into a crusader, or your magician into a lich. Wandering the countryside is somewhat gratifying despite the blocky landscapes, because you often run into things you werenyt expecting, or bump into quests that boost your experience. Unfortunately, monster encounters arenyt very intense, primarily because only two or three different breeds of monsters seem capable of stalking any one given province, and most of them look pretty ridiculous. Combat isnyt very exciting either, since you canyt really even tell when your blows are connecting against your opponent unless you read the scrolling text at the bottom of the screen. Only archery reveals sound cues and splashes of blood (even from skeletons and the like who should obviously not bleed when hit). The more time you spend with the game, the more it will grow on you, and the more addicted you may even become, but it still feels like youyre playing an early beta of what could have been a far superior game. Outdoor and indoor environments all suffer from a lack of detail that makes them feel mostly generic. This pervading lack of polish makes it very hard to suspend disbelief, since you rarely (if ever) feel like youyre in a living, breathing world. There are graphical glitches to further hamper your adventures, and you can sometimes clip into hills or embankments and become stuck in them. Scenery pop-in often raises its ugly head, and youyll marvel at how an outdoor fog can follow you indoors as well, graying up whatever castle or keep you have entered. The gameys scripting can also be broken. For example: in a dwarven mine, you are supposed to break through a wall that, for some reason, the dwarves couldnyt penetrate. Behind the wall is a demoness that is freed by your incursion y unless of course you donyt break down every piece of the wall. Break only a section of it, walk into the room, and find that nothing happens until you go back and shatter the rest. Then, and only then, you find yourself in a cut-scene, since youyve only now triggered it. This is why games are playtested rigorously before release, 3DO! The list of complaints that can be leveled against IX is pretty lengthy indeed. Many of the gameys quests are tepid and tedious and require too much walking across open country that youyve already cleared of foes; the inventory and outfitting screen is unintuitive and not half as interesting as that seen in the previous games (why does my female elven warrior have a male dwarf representing her?); the gameys sound effects are sparse and generally gratingy All of these flaws make IX a hard game to recommend wholeheartedly, even to fans of the franchise, especially in a year that brought with it great RPGs like yIcewind Dale II,y yMorrowind,y and yArx Fatalis.y But to those who absolutely adore the unique style of adventure that only yMight & Magicy offers, this should do, provided you brace for some disappointment. I can only hope that 3DO licenses a new engine next time around, and makes sure to take it time polishing up the game before its release. Despite all of the new additions made to IX, it is inferior to its predecessors in almost every respect. This one has all the signs of a game rushed out the door to meet some dreaded deadline y but if youyre a CRPG addict, and have already run through the yearys best, then itys worth a look (despite the horror stories you may have heard). Final Score: C
Going down hill fast.... March 21, 2003 1 out of 5 found this review helpful
I don't know what 3DO is thinking with this line of games. The first six of these games aren't bad and are some of the classics of the genre. However, once seven came along, there were some very dramatic facelifts to the RPG. Baldur's Gate and Torment came out around the same time and really added some needed depth to the RPG. The M&M series is still stuck in that same old rut of level, new spell, new dungeon, new level, etc. etc. So that leads up to the newest installment. They have finally improved over the 2D graphics of five years ago with a 3D model that looks like it should have come out 4 years ago. The characters and voices you can choose from are pure cheese, similar in a way to Wizardry 8 (However on the whole that RPG is much better). Then there is the game itself. Wandering through monotonous realms slashing this and blasting that. Fundamentally the same system of levels and skills are in place in the previous installments. There is no depth to speak of, and I found that I had to force myself to keep playing after awhile due to mounting boredom. There is nothing new here. And what few improvements that have been made should have been made to the series several years ago.
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