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Heroes of Might & Magic 4

Heroes of Might & Magic 4

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From: Ubi Soft
Category: Video Games

List Price: $9.99
Buy New: $3.49
You Save: $6.50 (65%)



New (16) Used (6) from $2.95

Rating: 3.5 out of 5 stars 11 reviews
Sales Rank: 12538

Format: Cd-rom
Platform: Windows Xp
Genre: Role Playing Games
ESRB: Everyone
Media: CD-ROM
Batteries Included: No
Age: 5 - 20 years
Operating System: Windows XP
Shipping Weight (lbs): 1
Dimensions (in): 0.1 x 0.1 x 0

MPN: 75268
Model: 75268
UPC: 008888752684
EAN: 0008888752684
ASIN: B000ALLQD4

Release Date: October 25, 2005
Availability: Usually ships in 1-2 business days

Features:
  • Bring hero-characters into battle as super-soldiers in your army
  • More than 140 hours of gameplay and 6 unique campaigns
  • 11 starting Hero classes, 37 advanced classes
  • All-new magic system
  • Control up to 8 armies

Accessories:

  • PC Gamer (1-year)

Similar Items:

  • Heroes of Might & Magic 5
  • Heroes of Might & Magic 4 Expansion: The Gathering Storm
  • Heroes of Might & Magic 3 Complete
  • Heroes of Might & Magic 3 Complete
  • Heroes of Might and Magic 4 Expansion 2: Winds of War

Editorial Reviews:

Product Description
Heroes of Might and Magic IV challenges your tactical skills and tests your cunning. Enter a new world of brave heroes and powerful creatures and lead them in combat. Fight your enemies, capture towns, and collect vital resources and artifacts. All-new graphics and gameplay increase teh challenge and the make the game more exciting than ever, as you fight to rule a world!


Customer Reviews:   Read 6 more reviews...

3 out of 5 stars It's...different.   August 24, 2008
Heroes of Might and Magic III was so great, it left me wondering how they could improve it. This game showed me that they couldn't, so they tried some new ideas. Some were good, like your heroes can actually participate in battle; in fact, you could have a group solely comprised of heroes. The artifacts are just weapons, armor, etc that you can buy for your heroes to improve them in combat...which works out pretty well actually. Come to think of it...everything involving the heroes was improved I think. However, other than that, it got worse. You can no longer really determine how far your units move in battle, there's a lack of money, lack of creatures, and a big thing, lack of maps that are ready to play. I guess you should look into this game...but maybe look for some more maps online first.


4 out of 5 stars Not great, but good   August 11, 2008
I finally purchased this game after reading many reviews; and it occurs to me that everyone is entitled to their own opinion. I will agree that Heroes III is really good, probably the best one of the series. But IV is not all that bad. It does run a little slow for my taste. If you have lots of heroes, it takes forever and a day to complete your turn. A little disappointing in some of the creatures. They brought back the wolf. Ugh. They couldn't think of something else? But some of the creatures in III were lame also. Like the whole Fortress town creatures, and the Phoenix. Some people like to play the campaigns, but I could care less about that. I played III and IV the same way. Create a map from scratch and stack the deck in your favor. I also provide the enemy towns with lots of stuff as well. Then I just explore and conquer. Everybody has a different way to play. I will agree with most reviews, III is also my favorite. But this game is just different enough to take hours away from my life. I do like the combat format in the first three heroes games. You can see all the heroes. My hero and their army have their backs to you. No improvement there. Again, a good game, but I still think Heroes III is a step above every other.

RC



3 out of 5 stars Im just not a little kid anymore   June 19, 2008
Heroes of might and magic 3 was one of my favorite games when I was twelve. I just recently remembered about it and bought the sequel... I assume it would still be fun if I was still little but its not.


4 out of 5 stars A good Game for one-six players   February 5, 2008
this game is a fun game that once you get to know how to play and see what stuff is it gets more fun everyday. If you want your friends to be able to play just change the options to multiplayer and its so much fun. i have played everyone of the Heroes of might and Magic games and they keep getting better and beter. Although you need a nice system to run the latest Heroes of Might and Magic V. Hope you enjoy the game!


4 out of 5 stars A fun turn-based/role-playing/empire building/third-person/group combat game   January 17, 2008
 1 out of 2 found this review helpful

As a huge fan of Heroes III and its two expansions, I happily bought a copy of Heroes IV from the bargain rack at Best Buy last fall. Since then, I have played most of the game, completing the Life, Nature, Death, Order, and Chaos campaigns--some a couple of times over. Seeing only a few reviews here, I thought I'd weigh in and give an enthusiastic recommendation. Although the general concept is the same as in Heroes III, this game is very different in the details. Still, if you liked Heroes III, then I believe you will like Heroes IV, and I would recommend buying it for anything less than $20.00.
There are no longer two types of a troop, like the base elf and the upgraded grand elf; now, there are just elves. You would think this would simplify the game, and it does somewhat, but now you have to choose between multiple troop types of a given level. For example, you can generate elves or white tigers, but not both. So, do you prefer ranged attacks or melee charges? In other situations, you may be choosing between special abilities and hit points like with griffins and unicorns. Oh, and have you noticed that the various creatures have different alignments than in Heroes III?
This is another key difference: the town and magical alignments are totally different. I think the new scheme is more interesting and coherent, but it takes some getting used to. For example, no more Earth magic giving you the resurrection and town portal spells. Resurrection now comes from Life magic, and town gate is learned from Order magic. These and other changes forced me to develop entirely new strategies.
Which leads to arguably the biggest change in the game: the system under which heroes gain specialties is totally new. It's far to complicated to try and explain in this type of review. There are some great websites that explain the basics if you have to know before buying. In many ways, players new to the Heroes games will be on an equal footing with veteran Heroes players. It is now harder to have, for example, a might hero with just one complete magic specialization, as you could easily do in Heroes III with say Earth magic. To learn all of a magic school's spells, you have to also specialize in several related sub-specialties. So, unlike in Heroes III, you will still be developing your hero in the last scenario of a campaign. One benefit of this added complexity is that is adds even more variability to the campaigns. They are more fun to replay. Although, the designers seem to have written the campaigns around a few primary paths; in the Nature campaign, for example, Elwin is going to be a summoner. What else he does, though, could change your campaign significantly.
The visuals of Heroes IV are more modern, and in my opinion, nicely done. I enjoy looking at the new artwork throughout the game. There are no movies throughout, which may bother some players. There is a lot of text to read, and that, too may put off some players. I found the plots well conceived and highly engaging. The sound effects are fine, but the music seems simpler than in Heroes III. There seems to be less themes. How a player interacts with the game controls is fairly similar, though there are a few related changes in gameplay that are worth mentioning. For one, you can now recruit all creatures from external dwellings inside your town, rather than designate a rookie hero as your servant. This makes the game faster, more enjoyable, and less tedious. Also, when you vastly outnumber an enemy, you have the added option of a quick combat. So, unlike in Heroes III when you had to fight the battle in order to get the experience points, you can just select quick combat, and the results are instantly calculated. This again saves a lot of your time and makes the game less tedious.
Despite the complexity of Heroes IV and its apparent increased strategic opportunities, I think it is a fairly easy game. Through all but the Chaos campaign (which is really hard), I have rarely had any difficulty with an enemy or even what I initially thought would be difficult battles. I'd equate the difficulty with the Heroes Chronicles series. The enemy tends to be easily frightened. And, even if you take a really long time in a scenario, you'll be able to defeat the enemy as long as you gain levels. Later in a campaign, you're hero will be so powerful that you will not need a large army. Fortunately, you can alter the difficulty level up or down in most instances to your own tastes.
All in all, Heroes IV is a very enjoyable turn-based role-playing/empire building/third-person group combat game. I rate it slightly below Heroes III. It should appeal to both experienced Heroes players as well as new-comers to the franchise, though the later are facing a steeper learning curve. Those players preferring first person shooters or pure adventure games, should look elsewhere. Often the best measure of a recommendation is what other games a person likes. My all-time favorite games are an endangered species--Fallout, Arcanum, Alpha Centauri. If you like any of these, or if you just like a game balanced with story, role-playing, quests, and combat, while rewarding patience and deliberation, then I bet you will like Heroes IV.


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