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Kohan II: Kings of War | 
enlarge | From: Global Star Category: Video Games
List Price: $19.99 Buy New: $5.49 You Save: $14.50 (73%)
New (11) Used (4) from $3.85
Rating: 13 reviews Sales Rank: 13546
Format: Cd-rom Platforms: Windows Nt, Windows 98, Windows 2000, Windows Me, Windows Xp Genre: strategy_games ESRB: Teen Media: CD-ROM Operating System: Windows 2000 Shipping Weight (lbs): 3 Dimensions (in): 7.6 x 5.3 x 1.5
UPC: 710425213991 EAN: 0710425213991 ASIN: B0002QNDIS
Release Date: September 6, 2004 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New and Factory Sealed Retail Box; Hard to Find; GIFT QUALITY!
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| Features:
| • | A unique blend of strategy, tactics, and resource management as you create a successful kingdom, conquer enemies and restore the Kohan | | • | Lead immortal heroes with powers beyond your imagination, waging war across five full 3D continents | | • | Choose from five political factions and six unique races, and experience 32 missions f epic battles, heroic deeds, and personal redemption | | • | Long character-driven storyline with challenging AI, to offer the ultimate challenge |
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| Editorial Reviews:
Product Description THE IMMORTAL STRUGGLE There are many ways in which one may be cursed; good fortune as well as ill can condemn a man. For the Kohan, immortal and yet subject to a death of memory, their nature has proven both blessing and bane. For without their great powers, victory over Ahriman and the Shadow would have proven impossible; yet those who need not fear death and yet cannot remember war's hard lessons will never know peace. And so, with Ahriman's passing, the Kohan created for themselves new war
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| Customer Reviews: Read 8 more reviews...
This game installs malware October 12, 2008 Buyer beware - the product description does not describe some important aspects of the game:
This game secretly installs copy-protection software called SecuROM which can cause many problems for your computer, some of which are:
1. When installing the game the user is not informed that SecuROM is being installed.
2. SecuROM denies administrators full access to their PC, and blocks the administrator from editing certain parts of the registry.
3. SecuROM can interfere with the operation of hardware, specifically disc drives.
4. SecuROM can interfere with the proper operation of software.
5. When the game is uninstalled SecuROM is not uninstalled - it remains permanently on your computer.
6. The manner in which SecuROM runs on your computer is similar to that of malicious software called malware, and many people do indeed consider SecuROM to be malware.
Currently two class action lawsuits have been filed against Electronic Arts (EA) for their use of SecuROM.
Best Bang for Your Buck RTS September 16, 2008 Kohan II: Kings of War was one of those games that was released under the radar. It came out the same day as Rome: Total War and Dawn of War, but it features a unique unit system with tons of customization. Unlike other games were you build units consisting of one troops type (DoW or Rome) or you build single troops (WCIII or C&C) you build units with a Frontline, Flank, and Support sections and can stick a Hero, called a Kohan, with the unit. This simple but creative system let's players create a unique unit every time they build troops.
Even though the predecessors of this game were somewhat slowly paced, Kohan II plays as fast as any current generation RTS. Additionally the game has many more sides than other games, featuring a whopping SIX races who may also have unique traits depending on their faction. The large amount of customization and variability is what sets Kohan II apart - I'd say this game is a must have for any RTS fan.
More complex than Kohan 1, but not quite as fun June 26, 2008 At first I really enjoyed Kohan 2. As the campaign wore on, I began to wonder if I'd ever play as the shadow. I didn't, but I always build maps to play as well, so that didn't worry me.
OK, several things Kohan 1 had that this doesn't and I want it: 1. Khaldunite golems - I loved those units 2. Slaanri as a playable race - Totally removed except for 2 units that anyone can get. 3. The really big evil monsters - The strongest monster you can get now excluding Abbadon is a dragon, and not much of them 4. Independently moving units - By this I mean the monsters and units which have no control mechanism. Some may build more lairs, but that's it. The monsters are strictly defensive. If they have no lair, you must engage. If they do, they'll engage only when you go to the lair. I personally thing this a step backwards. I liked being able to generate shadow lords, khaldunite golems and having critters like Ceyahdev to wander around at random killing things. 5. Technology cheats - You can only have so many kinds of tech and then no more. 6. This ties in with number 5. There are actually fewer specialized units. I just liked the choice.
Not to say there wasn't a lot I liked. It's just that what they got rid of was some of the stuff I liked best about Kohan 1.
Not Groundbreaking but Worth a Look February 12, 2008 Kohan II is a Real Time Strategy with a wide selection of units and races and some fairly interesting gameplay mechanics. Though in many ways it seems a mishmash of other RTS games, it has a couple twists to it that make it more of its own game.
The game takes place in an epic fantasy land. There is a vast campaign mode that covers the many different races present in the game. The sides in the war are defined both by what race a group is and what affiliation they hold. Races in the game include Humans, Drauga (a warlike tribal race similar in some ways to orcs), Gauri (a stone-based race similar in theory to Dwarves but influenced more by Sumerian culture), Haroun (nature-worshipping elves), Shadows (demons and their worshippers), and the Undead. Each race has a couple different affiliations available, as well. Royalists get bonuses in combat. Nationalists have bonuses in more supply-related areas. Council followers get a reduction to structure costs. Ceyah, or exiles, can entrench and run faster to support their guerilla warfare. The Fallen - the dark forces that seek to invade the world - can see farther and are more resilient than the other groups.
The races have similarities and differences. All groups use the same basic formula for units and buildings; both are reminiscent of Lord of the Rings: The Battle For Middle Earth's particular style. Buildings are constructed in settlements - towns or cities that can only be built on certain spots. These settlements have a limit to the number of structures they can hold, which necessitates upgrading. Upgrading also increases the strength of the city's walls. Building structures allows you to access new technologies and new unit types. Units are grouped into "companies" of 4 to 8 units. Unit types include melee soldiers like swordsmen and pikemen, ranged units like archers, and support units like catapults, engineers, healers, and mages. Aside from the homogenous regular companies, it is also possible to create custom companies that mix and match several unit groups. Companies are led either by a generic captain or a hero. Heroes give bonuses to the units they command, and can also gain experience from combat. In non-Campaign missions, the number of heroes can be set and all are available from the start to be attached to a unit.
Resources come in two varities: Gold, which can be stockpiled, and miscellaneous materials like wood, iron, and stone that are done with a different mechanic. Both types are generated by certain buildings. Gold is used to pay directly for units. Materials, however, are necessary to keep them. For example, training a cavalry company costs gold and wood. For the gold, you can simply wait until you have the amount that you need. Wood, on the other hand, will be generated in a certain amount by buildings like sawmills. Non-upgraded sawmills generate 6 wood. A lancer unit costs 4 wood. So basically as long as that company is alive it will consume 4 of the 6 wood units generated by a sawmill. Resource collectors can be built either in towns or on resource deposits outside of towns. Inside of towns, resource collecting buildings can either be upgraded to make more of their resource, or upgraded to markets to get gold at a slight cost to the resource. Which to do - keeping in mind the limited space in each town - is an important tactical decision.
Combat consists of companies clashing against each other. The front line will engage first, with the leader providing support. When the front line is destroyed, the leader will come under attack. There are several options for combat. Formation can be changed, basically trading speed for power or vice versa. Morale can falter in dire circumstances, causing the unit to rout until it recovers. There are also strengths and weaknesses for each unit; for example, cavalry can easily ride down archers. The other main thing about combat is supply areas. This is an area around towns and outposts where friendly units can heal and replenish their lost members. It is better to fight close to your towns and outposts so that you can get this bonus, or you can go there to recover after a battle. Furthermore, the maps are littered with important sites; settlement points where new towns can be built (once the point's monster inhabitants are removed), creature lairs and bandit camps that can be attacked and destroyed for gold, for research bonuses, and to ensure safe passage through the wilderness, and resource points where engineers can construct mines.
As a whole, the gameplay works pretty well. While it is complex, the nuances and options available make the experience pretty interesting. I think the main problem is pacing - the game starts to slow down once you go through your starting gold, and apart from finding gold deposits out in the wilderness there's not a lot you can do to speed it up. The races do have their own little unique touches despite keeping the same basic formula.
The graphics in this game are reminiscent of Warcraft 3, though not as cartoony. The game uses the same style and the same "animated head in portrait" that WC3 uses. Overall, they're pretty good, and the colors are bright and identifiable to avoid confusion during play. There's not a lot that's really spectacular about them - I wouldn't say that they're great by any means - but they do the job and they look pretty nice too. The sound is about the same - it's good, but not great. It's serviceable, if anything. The music is an exception, as the composition is really nice. The voice acting is bland, and tends to be over-enunciated, but doesn't have a lot of active problems.
As a whole, this game is pretty good. It's not groundbreaking, and it's not fantastic in any particular field, but it's a pretty solid package. It's worth a look if you're a fan of either Warcraft III or Lord of the Rings: Battle for Middle Earth, but don't expect anything extraordinary.
Rating: 6/10.
Kind of bland. March 26, 2007 This game kind of stands on its own amongst other RTS games like Dawn of War, and Warcraft which makes it kind of difficult to objectively review it. It's good in it's own right I suppose, but it's a little too simplistic. You can be really tactical with the game by choosing what terrain to fight on and how to build up your units and towns, but there's rarely ever any need for fast thinking once you have a good understanding of what works. The same strategies are going to come in to play over and over again and there's very little skill involved after implementing these tactics. This may hold true to other RTS games too, but there's a certain chaos factor that forces you to think differently and adjust your strategies in those games that you won't find in Kohan. It is a breath of fresh air when compared to your standard RTS but there's simply no flair to draw me back to playing it. A decent game if you can find it cheap and it really isn't "bad" but in no way shape or form do I see how anybody could give this game a 5/5.
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